One of difficulties of this
internship is finding a time when two full-time workers can meet in a COVID-19
world. The story the past few weeks has been one of scheduling conflicts,
whenever my supervisor was free to meet one night, I had an obligation for work
and vice versa. Emma and myself have slotted another Face-to-Face meeting for
Tuesday, October 13 where I can hopefully start the work on the deliverable
part of the internship.
I have gotten a good grip on all
the software and hardware used in this process from taking the photos to create
the image profiles, to using Metashape to render the 3D model, then to Meshmixer
to make the model watertight and solid, and finally to load it into a slicer
and actually print the model and handle and cure it properly. I am confident
that this process will not take long once I get the artifacts to print as the
longest amount of time was figuring out how to use all these programs and
hardware. Emma has also reassured me that the FDM test models were printed. A
potential future problem could be the turn around time on the FDM prints for
the five artifacts. I would have to complete each 3D render and send if off to
FPAN for printing, then meet in person once again to exchange the artifacts and
FDM replicas in time to start writing the conference paper so my goal is to
have a quicker turnaround time after Tuesday’s meeting.
The final step in the 3D modelling
process that I spent the last week working on was taking the fully rendered
model in Metashape and exporting it into Meshmixer which is a free, basic,
modelling platform. I previously mentioned Blender which is a free, yet highly
advanced program but ditched the effort as it was overkill and difficult to
understand with the time frame and scope of the project. From here I took the
model and separated many of the stray islands of data found inside the hollow
model and deleted them so only one single continuous model remained. Then, with
Meshmixer, I was able to make the model solid and close any gaps or holes on
the surface of the model. From here, I exported the model into the 3D printing slicers
and the model was good to print.
I did not print this test model
because I have printed hundreds of models at this stage to know how it will
turn out physically so there is no need to waste the resin considering there
was a problem with the resolution. the final product lacked a lot of detail on
the surface which was disappointing and this problem could have a lot of causes
which makes it difficult to pin down. Could this be a limitation of low-cost
photogrammetry and an issue with the resolution of the images? Could this be a
limitation of the model itself that I choose, being that it is at a 32mm scale
with a lot of detail? Could this be a limitation of Meshmixer or the exporting
process? Or could this problem stem from a small step that I missed, such as
exporting the texture of the model separately and working with that? These
questions will have to be answered when I work with the actual artifacts
because this model I choose is a very small and complex figure with lots of
thin pieces, fine details, and sharp edges.
This is the final, yet low-resolution model. Notice the lack of detail all around the model.
Overall, I am happy with this
internship so far. The first half of it I spent learning the software and
hardware associated with it and these skills can all directly translate as
usable skills for what I want my thesis to be on which saves me the time in the
future with figuring it all out. Many people outside the history department
hear the project that I am doing and glaze over it as they do with any
conversation relating to graduate research, however, when I show the three test
prints I have done previously they light up and become interested and want to
handle and touch the replicas. This internship, and the concept of replication
as a whole makes me excited because it is taking the past and making it a tangible
experience for some where the deliverable is a product that can be held in hand
which has even brought smiles to a few faces.
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